Nadia Fedorov

Eladrin Ailuranthrope with a haunted past

Description:

Description

Eladrin

5’7" light skin tone, sharp elven ears, jade green eyes, No visible muscle. The spark has died in her eyes. Short black hair.

Weretiger (Ailuranthropy)

6’5" White fur, black tiger stripes. A red reflection at the back of her eyes, as if some other being is looking out through her eyes.

Clothing

Loose fitting dark blue overcoat that’s seen some serious wear. Underneath she wears a red sleeveless undershirt (the sleeves don’t survive transformation, so she removes them), and dirtied off white pants which are mostly unaffected by transformation. Normally wearing stylish boots or dress shoes, she’s learned to kick them off as her legs and feet go from plantigrade (walking on her soles) to digitigrade (Walking on her distal).

Weaponry

Order Light Crossbow: Light Crossbow bearing the symbol of The Order of the Blood Hunters.
Order Whip: An old whip which was once barbed with silver, the barbs have torn loose.
Tiger Claws: Sharp inch and a half long claws.
Pistol: It’s jammed more than a few times, but she does her best to care for it.

Current Mechanics

Race: Elf, Eladrin
Background: Haunted One
Alignment: Lawful Good (Life is valuable. The law is a linage of people’s feeling)
Age: 44
Class: Blood Hunter (6)
AC:
Unarmored: 13
Armored: 16
Transformed: 17

Attributes

Strength 8 (- 1)
Dexterity 18 (+ 4)
Constitution 13 (+ 1)
Intelligence 15 (+ 2)
Wisdom 10 (+ 0)
Charisma 12 (+ 1)

Abilities

Hunter’s Bane: Advantage on Wisdom (Survival) checks to track Fey, Fiends, and Undead, as well as on Intelligence checks to recall information about them. If you are actively tracking one of these creature types, you cannot be surprised by any creatures of that type. You can only be tracking one type of creature at a time.
Fighting Style (Close Quarters Shooter): +1 to Hit with ranged weapons, do not suffer disadvantage from being with in 5 feet of an enemy.
Heightened Senses: Advantage on Smell and Listen Perception Checks.

Crimson Rites

(Rite of Storm): Bonus Action, reduce your maximum health by your character level, add 1d6 lightning damage to a weapon.
(Rite of Frozen): Bonus Action, reduce your maximum health by your character level, add 1d6 cold damage to a weapon.

Blood Curses

Blood Curse of the Fallen Puppet:
Blood Curse of Mutual Suffering:

Shape Shifting

Hybrid Transformation: Transform into Hybrid form twice a day for 10 minutes each.
Feral Might: Gain bonus melee damage equal to half your proficiency bonus (rounded down). You have advantage to Strength checks and Strength saving throws.
Resilient Hide: Gain resistance to bludgeoning, piercing, and slashing damage from non-magical weapons that aren’t silvered. While not wearing heavy armor, gains +1 to AC.
Cursed Weakness: You have Weakness Silver while transformed.
Blood Lust: At the start of your turn, if you’ve taken any damage since your last turn, make a Wisdom saving throw to maintain control. The DC equals 10, or 15 if you have no more than half of your hit points left. On a failed save, you must move directly towards the nearest creature to you and use the Attack action against that creature. If there is more than one possible target, the DM chooses the target. Your turn immediately ends, and you regain control. If you are under an effect that prevents you from concentrating (like the Barbarian’s rage feature), you automatically fail this saving throw.

Feats

Weapon Master: Gained +1 Dexterity (17 → 18) and gained proficiency with Derringers, Pistols, Muskets, and Scatterguns.

Bio:

Sometimes certain words or phrases causes her to zone out and stare at nothing for a spell. It’s clear she’s had some traumatic experiences in her life, a common trait among most Therianthropes.

While most elves her age would still be with their families, safe and protected in their home town or village. Nadia isn’t, she’s been out in the world and seems she’s both been there for a while and it’s left a mark on her.

Nadia has been quiet about her past, but Zealots quest for vengeance has shown to make her nervous.

Thoughts on the Law:

The Law doesn’t protect people. People protect the law. People have always detested evil and sought out a righteous way of living. Their feelings… The accumulation of those people’s feelings are the law. They’re neither the provisions nor the system. They are the fragile and irreplaceable feelings that everyone carries in their hearts. Compared to the power of anger and hatred, they are something that can quite easily break down. People have prayed for a better world throughout time. In order for those prayers to continue to hold meaning, we have to try our best to protect it to the very end. We just can’t give up on it. -Tsunemori Akane (Psycho-Pass)

Nadia Fedorov

Critical Mass (5E Main) KampfVerein The_Vaporite